The Five Standings

Reputation with each of the 12 enclaves is tracked independently. The tiers are:

Tier Required Rep Unlocks
Hostile < 0 Vendors refuse; NPCs may attack on sight
Neutral 0 Basic dialogue, starter quests
Friendly 500 Standard quests, full vendor access
Respected 1500 Elite quests, 10% vendor discount, rare items
Honoured 3000 Map travel unlock, 12% discount
Exalted 6000 All content, 15% discount, unique cosmetics

How Reputation Changes

Gain reputation by:
- Completing that enclave's quests
- Turning in quest items
- Donating Scrip or materials
- Escorting their NPCs
- Defending their territory

Lose reputation by:
- Killing their NPCs
- Failing their quests
- Completing quests for their rivals
- Stealing from their storage

Rival Relationships

Each enclave has allies and rivals. Earning reputation with an enclave will gain small rep with their allies and lose small rep with their rivals.

Example: Earning 100 rep with Shore Wardens also gains ~20 rep with Tide Runners (allies) and costs ~20 rep with Hearthland Compact (rivals).

Map Travel

Reputation gates cross-map travel:

  • Chernarus → Deer Isle: Honoured with Shore Wardens
  • Deer Isle → Namalsk: Honoured with Field Medics OR Bayou Traders
  • Prison Island: Only accessible via karma imprisonment