Reputation System
Every enclave tracks your standing. Reputation gates map travel, vendors, and quests.
The Five Standings
Reputation with each of the 12 enclaves is tracked independently. The tiers are:
| Tier | Required Rep | Unlocks |
|---|---|---|
| Hostile | < 0 | Vendors refuse; NPCs may attack on sight |
| Neutral | 0 | Basic dialogue, starter quests |
| Friendly | 500 | Standard quests, full vendor access |
| Respected | 1500 | Elite quests, 10% vendor discount, rare items |
| Honoured | 3000 | Map travel unlock, 12% discount |
| Exalted | 6000 | All content, 15% discount, unique cosmetics |
How Reputation Changes
Gain reputation by:
- Completing that enclave's quests
- Turning in quest items
- Donating Scrip or materials
- Escorting their NPCs
- Defending their territory
Lose reputation by:
- Killing their NPCs
- Failing their quests
- Completing quests for their rivals
- Stealing from their storage
Rival Relationships
Each enclave has allies and rivals. Earning reputation with an enclave will gain small rep with their allies and lose small rep with their rivals.
Example: Earning 100 rep with Shore Wardens also gains ~20 rep with Tide Runners (allies) and costs ~20 rep with Hearthland Compact (rivals).
Map Travel
Reputation gates cross-map travel:
- Chernarus → Deer Isle: Honoured with Shore Wardens
- Deer Isle → Namalsk: Honoured with Field Medics OR Bayou Traders
- Prison Island: Only accessible via karma imprisonment